The developer also acknowledged this noting that the game was made for a small audience and saying that "as long as that audience is into it, that's fine."
However, according to Sawyer, the "old mentality" of publishers and developers doesn't usually allow them to focus on small niche games so they mostly consider games that have a higher return on investment rate. This is why the only way to create such a game as Pentiment was the ability to put it on Game Pass.
"I never would have proposed making Pentiment without Game Pass. Like, I literally just wouldn't have done it. I just don't think it would have been possible," Sawyer said. "[Game Pass] is the only way in which I conceive of [Pentiment] being viable."