Grzegorz Baran has recently shared a new guide to capturing PBR textures with the help of a monopod.
In this video, the artist discussed the full photogrammetry workflow for PBR materials with the texture for color information and monopod used to stabilize the camera.
Topics:
- Surface capture with the monopod used for camera stabilisation
- RAW image tweaking and micro shadow removal in Photolab3
- Photogrammetry reconstruction in Metashape with the texture used to carry albedo information
- How to build and align a low-poly model for PBR baking in ZBrush to get a clean heightmap without any cross-surface gradient.
- Texture baking with the Substance Designer baker
- Manual seam removal, aerial tweaks and bug fixing in Substance Painter
- How to generate a roughness map and equalize the color in Substance Designer
You can learn more here.