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Photogrammetry Guide: Surface Capture with a Monopod

Grzegorz Baran has recently shared a new guide to capturing PBR textures with the help of a monopod.

In this video, the artist discussed the full photogrammetry workflow for PBR materials with the texture for color information and monopod used to stabilize the camera.

Topics:

  • Surface capture with the monopod used for camera stabilisation
  • RAW image tweaking and micro shadow removal in Photolab3
  • Photogrammetry reconstruction in Metashape with the texture used to carry albedo information
  • How to build and align a low-poly model for PBR baking in ZBrush to get a clean heightmap without any cross-surface gradient.
  • Texture baking with the Substance Designer baker
  • Manual seam removal, aerial tweaks and bug fixing in Substance Painter
  • How to generate a roughness map and equalize the color in Substance Designer

You can learn more here

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