logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Portal 64 Developer Says That the Demake Was "Doomed" From the Beginning

"Don't be mad at Valve here."

As we reported earlier, the Portal 64 demake, as well as the Team Fortress: Source 2 fan project, was canceled after Valve's representatives contacted James Lambert, the developer behind the demake, and asked him to take it down.

In a recent video published by Lambert, he shared that the takedown was an expected thing to happen because it's Valve's intellectual property on the Nintendo console. Thus, people shouldn't be too upset about it, as it was bound to happen eventually.

"I don't blame them at all, and I don't think you should either. Don't be mad at Valve here. The project was probably doomed to be taken down from the beginning," Lambert said in a video.

Lambert used Libultra, the official Nintendo 64 SDK, to develop Portal 64, and it posed a problem for Valve's lawyers, according to Lambert. Although he considered switching to the open-source alternative libdragon, he hesitated due to the extensive work it would require. Well, despite this, Lambert says that he's "pretty happy" with how far he got with the project.

"I'm thinking I want to create an original game and develop it simultaneously for the Nintendo 64 and PC. So, that way it's an interesting project that runs on N64, but I also have a way to easily monetize that and have a wide audience of people who could buy it," he stated.

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Keep reading

You may find these articles interesting

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Leave Comment
Ready to grow your game’s revenue?
Talk to us

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more