Preparing Assets for Games with InstaLOD
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments
by Koenker-Master
4 hours ago

What a shame EA! Fuck off, i go to steam :-)

7 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

8 hours ago Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Preparing Assets for Games with InstaLOD
27 January, 2017
This little video shows, how you can use InstaLOD to quickly optimize your high-poly assets for 3d games.

In case you haven’t heard, InstaLOD is sort of an alternative to Simplygon, which was recently bought by Microsoft. It’s a software, which helps to optimize 3d content: optimization of polygon data and the reduction of draw calls. The process is entirely automatic, which greatly eases and improves the whole process. The tool could be easily integrated into your pipeline and you can easily play with the settings, looking for the perfect way to adapt the content.

It does work with Unreal Engine 4 and costs just $79. Sadly, it’s still not really finished, but you can give it a try.


Leave a Reply

Be the First to Comment!