The project was made by Mirza Beig.
Software Developer and Technical Artist Mirza Beig, known to many for producing outstanding effects with Unity, has wowed us once more with an amazing new project. This time, the creator presented a mesmerizing procedural animation of a constantly changing organic material created entirely with a shader. According to the author, the shader was set up in Unity and is capable of auto-generating surface/lighting information for both lit and unlit environments.
Additionally, the creator has shared a lengthy Twitter thread, providing more information regarding the project, sharing the code, and more:
And here's the original code used by Mirza for this project:
You can access the shader's code here and check out more of Mirza's projects over here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.