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Procedural Green Fence Generator Created with Unreal Engine's PCG

Pavel Oliva showcased his experiment with UE's tools.

Pavel Oliva has paused his Blender alchemy to learn Unreal Engine's Procedural Content Generation (PCG) tool, and the result is, as always, impressive. 

In this new showcase, the artist demonstrated a generator that spawns fences covered with greenery and housing some mushrooms you might have seen in Oliva's other tool

Looks like nodes obey Oliva in any form and software. If this is what he made in just 2 days, imagine what else we can look forward to.

A testament to this is Oliva's popular Buildify Geometry Nodes library, which allows you to set up buildings in seconds. He is also the creator of the desert kit for Blender, an ivy bridge generator, a 50 cent rig, and other great projects.

To see where experiments with PCG take him, follow Oliva on X/Twitter. Also, join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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