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Procedural Houdini Tool for Generating Fully Customizable Relief Maps

The tool allows for modifying detail and height, creating a Minecraft-style map, and more.

Technical Artist Diego B. showed a procedural Houdini tool for creating relief maps.

The tool might come in useful if you need to generate fully customizable relief maps, for instance, for real-time strategy video games. It allows you to use any topographic map you want and then adjust elevation variations, create different display modes, include a Minecraft-style mode for displaying topography in columns, and create a height map with configurable orography.

Diego B. has showcased many procedural tools for streamlining 3D workflow, such as this Houdini-based tool for creating pumpkins, a tool for creating rocks and meteors in ZBrush, solutions for crafting prototype cities and creating a board suitable for board games in Houdini, and more:

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