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Procedural Stained Glass Window In Unreal Engine 5

Jin Park shared a cool study.

Here, the parametric window frame was created using Geometry Scripting, while a Voronoi shader gave the glass a mosaic-like appearance. Jin has shared a detailed breakdown of her process, from creating the window shape to the glass material, along with the code, which you can explore by clicking this link.

Previously, the artist released Level Asset Audit Tool, which is an Unreal Engine plug-in designed to help artists and level designers quickly identify, visualize, and manage actors in a level that reference a specific asset:

Learn more about Jin Park's projects here and join our 80 Level Talent platform and our Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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