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Procedural UE5 Landscape Material That Updates Live As You Sculpt

Check out a new amazing tool from Unreal Bucket.

The Unreal Bucket team, which previously delighted Unreal Engine users with their stylized material for giving your 3D models a cel-shaded look, has released Topographic Landscape Material, a powerful new procedural master shader for landscapes that updates live as you shape your terrain.

Compatible with Unreal Engine 5.2-5.6, the shader is optimized for flexibility, giving users creative control in both real-time projects and visual effects. It comes with configurable topographic lines, customizable color presets, the ability to customize sea level, and a dedicated Blueprint tool for quick setup. Several example landscapes are also provided to demonstrate the shader's features.

Technical Details and Notes

  • Number of Materials: 2 (Color and Maksed)
  • Number of Material Instances: 10
  • Color presets: 6
  • The masked material works best with the TSR anti-aliasing method.
  • The TopoLand_Tools may be used to calculate the lowest and highest height values for a landscape and for multiple selected meshes.

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