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Quad Maker: New Maya-Inspired Retopology Tool For Blender

Drawing inspiration from Maya's Quad Draw, Quad Maker provides Blender users with a faster retopology workflow while maintaining the flexibility of native tools.

A few months ago, Mark Kingsnorth announced the testing phase of Quad Maker, a new tool designed to help 3D modelers efficiently retopologize objects into clean, quad-based geometry with a set of simple Blender mesh operations. The tool is now officially released, complete with documentation and a video overview of its key features, which you can check out below.

Quad Maker focuses on simplicity and speed, prioritizing basic retopology functions within a unified, hotkey-driven workspace. While it may not be as feature-packed as other retopology tools, it aims for seamless integration with Blender's native mesh editing features.

Here are the key Quad Maker operations:

  • Add Vertices: quickly add point vertices;
  • Fill Quads: fill the point vertices and surrounding geometry with quads;
  • Extend Borders: extrude border edges and vertices either in single, loop, or edge rings;
  • Quick Cut: quickly use the simple loop cut and slide operation with single clicks;
  • Draw Quad Strip: quickly draw out strips of quads on a target surface;
  • Smooth Vertices: smooth out vertices in edit mode;
  • Delete Mode: quickly delete vertices, edges, and faces and dissolve interior edges in a single click/drag operation.

Please note that this add-on is compatible with Blender 4.2 and above. It is designed to work effectively for retopologizing high-poly meshes but may not be suitable for editing those high-poly meshes. Additionally, busy scenes with many objects may cause the add-on to slow down.

Get Quad Maker here and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

Great to speed up your hand creation or help with your anatomy studies!

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