logo80lv
Articlesclick_arrow
Professional Services
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Order outsourcing
Advertiseplayer
profile_loginLogIn

Rag Premji on Becoming a Senior Character Artist at Ubisoft Toronto

The creator discussed his artistic journey, talked about past and present projects, and detailed the traits that helped him achieve his current position.

In case you missed it, the Ubisoft Toronto team has recently published an insightful interview with one of their artists, providing an exclusive behind-the-scenes look at the studio and their projects.

In the interview, released as part of the studio's "People of Ubisoft Toronto" series, Senior Character Artist on the Splinter Cell remake Rag Premji discussed his artistic journey, talked about past and present projects, and detailed the traits that helped him achieve his current position. Furthermore, the author also spoke about his responsibilities and shared some tips on landing a job similar to his. You can check out the full interview by visiting Ubisoft Toronto's official website.

Rag worked on Watch Dogs: Legion by creating a character, Winston (Pig Mask), and XDefiant by designing and developing characters inspired by popular Ubisoft franchises. Currently, Rag is contributing to the Splinter Cell remake

"One of my most abiding memories of Splinter Cell was seeing the split jump on a TV advert in the UK! When I had a chance to play it, albeit briefly at an HMV store (yes I’m old), that’s all I wanted to do!", comments Rag on the project he's currently working on.  

If you are a Character Artist who would also like to join the team, Ubisoft Toronto is currently looking for a Character Artist and a Senior Character Artist for Splinter Cell.

Check out below some useful pieces of advice from Rag Premji on how to land a job for Character Artists. 

"The best advice I can give is, draw, sculpt, paint and create as much as you can. This is not just a hobby and many students and junior artists I have seen think that creating 3D models is all we as character artists do. Our role at times can be very technical, so having a solid foundational knowledge on colour, shape and design helps when using 3D art packages as the same principles in the real world are applied in the virtual one. Taking an art foundation course can be highly beneficial in learning the various aspects of traditional art as well as the digital realm. Then as you gain experience, you can specialize in whichever art field that appeals to you.", shared Rag in the interview.

"In our character art team, we have many people from diverse backgrounds and skillsets. We all like to collaborate and share knowledge and push our work further together which is great to see. More importantly, we are all passionate about art and video games and like many fans around the world, we all eagerly await new game releases to play, discuss and learn from.", said Rag speaking of his life at the Ubisoft Toronto team. 

If you got inspired by the art and culture at Ubisoft Toronto, and want to join Rag and work together on the Splinter Cell remake, we encourage you to check out some latest job openings on the official website and connect with the team. 

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more