Ray Tracer Sandbox in Vulkan
Here's a cool new project by Wojciech Zielonka and Firtina Ozbalikci.
Have a look at Ray Tracer Sandbox in Vulkan, a project that lets users create and test new shaders. The project is being developed by Wojciech Zielonka and Firtina Ozbalikci.
The team is working on an engine allowing you to create or test new shaders in real-time using a physically-based ray tracing system. "The main idea is that users can test their own integrators in a predefined environment with assets like meshes, materials, lights and textures," wrote the team. "The Vulkan pipeline is abstracted in the form of a shader and the only concern for a user is providing either their own scene description or using already existing one."
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