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Ray Tracer Sandbox in Vulkan

Here's a cool new project by Wojciech Zielonka and Firtina Ozbalikci.

Have a look at Ray Tracer Sandbox in Vulkan, a project that lets users create and test new shaders. The project is being developed by Wojciech Zielonka and Firtina Ozbalikci.

The team is working on an engine allowing you to create or test new shaders in real-time using a physically-based ray tracing system. "The main idea is that users can test their own integrators in a predefined environment with assets like meshes, materials, lights and textures," wrote the team. "The Vulkan pipeline is abstracted in the form of a shader and the only concern for a user is providing either their own scene description or using already existing one."

You can learn more about the project and grab files on GitHub. Don't forget to discuss it in the comments. make sure to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, latest news, awesome artworks, and more.

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