Ray Tracing in Games with UE 4.22
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments
by Laurent BIAL
4 hours ago

Super taf! ;)

Ted Bundy's car? :D

Daaaaamn Son!

Ray Tracing in Games with UE 4.22
26 March, 2019
Environment Design
News

Check out this official video from Unreal Engine, where Sjoerd De Jong demonstrates how to build visually appealing environments with raytracing.

This is a video we’ve been long waiting for. During GDC 2019 the amazing Sjoerd De Jong talked about the way you can use raytracing in games. During his presentation, he showed how to mix raytracing and traditionally rendered elements in a typical game environment. He covered a lot of important topics like soft shadows, reflections, translucency, global illumination and also touched o the questions of optimization and performance.

Sjoerd De Jong also talked about some of the drawbacks this tech has and how you can actually start playing with it. It should be noticed that Unreal Engine 4.22 was used for this demo, but this build has not been released yet. It will be available online very soon.

Source: youtube.com
Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Patrick Recent comment authors
Patrick
Guest
Patrick

Free content drop in this video for Unreal Subway on Marketplace

Related
Education
Character Art Program
Education
Environment Art Program
Education
Environment Art Program
Education
Electives