Real-Time Beast Transformations in UE4

Check out the latest teaser for a horror game in development called ILL.

Oleg Vdovenko and the team of ILL shared a look at a miniboss created for their new game. The team wrote that one of their goals is to make transformations in real-time in ILL using bone scaling, different model sets, and different simulation tools in Unreal Engine. The transformation above was rendered real-time in UE4.

Below you can find a couple of other teasers in case you missed them:

Oleg noted that ILL is not in full development now and they're working on a demo at the moment. The team is actively looking for investment and publishing services. You can support the project on Patreon.

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Comments 1

  • Anonymous user

    Looks great!

    0

    Anonymous user

    ·3 years ago·

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