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Real-Time Plant Physics Made in Unity

The developer used particle physics and a spring system to accomplish this impressive feat.

Solo Game Developer, known as OMYOG, has shared a tweet that demonstrates stunning plant physics set up in Unity. The developer has managed to add natural-looking movement to a Colocasia plant, native to south-eastern Asia, and make it bend appropriately when it is stepped on by the player character.

To set up the physics, the developer used a custom solution. According to OMYOG's explanation, physics are basically particle physics and a spring system, rendered using a custom GPU skinning solution that has fewer features but is more lightweight than SkinnedMesh. The developer also added that this effect is not demanding hardware-wise. The plant itself was made using photogrammetry.

This Colocasia was made for Project Ferocious, the game being solo-developed by OMYOG. PF is a survival shooter in which you will discover a lost prehistoric world full of deadly creatures under the control of hostile forces. Using a plethora of weapons and tools, you will need to survive on a mysterious island full of dinosaur-looking creatures and uncover the truth about the lost world. You can learn more about the game by visiting Project Ferocious Steam page.

For more Unity projects, we highly recommend visiting the developer's Twitter page. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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