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Real-Time Space Distortion in Unity

Sakura Rabbit continues experimenting with 3D spaces in Unity.

Indie Game Developer Sakura Rabbit, whose mind-blowing works have already been featured on 80 Level multiple times, continues transforming 3D spaces in ways never seen before. This time, the developer showcased a new marvelous shader that enables a neat real-time space distortion effect that makes it look like an entire environment appears out of nowhere. Much like Sakura's previous projects, the effect in question was set up using Unity.

Last month, the developer also demonstrated an astonishing space transformation effect that allowed the artist to completely change the landscape's looks and lighting in real-time:

You can check out more of Sakura's amazing projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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Comments 1

  • Anonymous user

    Absolutely gorgeous!

    0

    Anonymous user

    ·2 years ago·

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