Real-Time Waterfall Simulation Made With the Fluid Flux Add-on

Krystian Komisarek shared some insight regarding the upcoming update for the Unreal Engine plug-in Fluid Flux.

Game Developer and Programmer Krystian Komisarek has shared a new demo showcasing the upcoming update for Fluid Flux, the developer's robust water system for Unreal Engine 4 and Unreal Engine 5, based on 2D shallow-water fluid simulations. In the demo, the author showed a stunning real-time waterfall simulation, created with the soon-to-be-released upgraded version of the add-on. On top of that, the developer noted that the demonstrated waterfall will be included as an example map once the update goes live.

Additionally, Krystian published a list of new features and improvements that will be introduced with the update:

  • Better simulation quality on slopes.
  • Added color profile and surface painter.
  • New simulation parameters and improved ground rendering tools.
  • Improved caustics on slopes.
  • Unified underwater shader based on my custom SLW material mode.
  • Time day and skylight support.
  • New water surface mesh rendering mode based on Niagara mesh tiles (128x128).
  • Underwater dust calculated in camera space.

You can learn more and purchase Fluid Flux here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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