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Realistic Aurora Borealis Effect Made in Godot Engine

The creator utilized a raymarching shader and a NoiseTexture to set up the effect.

A developer from Miskatonic Studio, an indie gamedev studio known for its free-to-play adventure Intrepid, has demonstrated a beautiful and realistic Aurora Borealis effect set up with Godot Engine. According to the creator, the effect was created using a raymarching shader and a NoiseTexture in the engine and is memory-efficient. In the future, the developer also plans to add a gradient texture to make the lights change colors and upload the effect to Godot Shaders.

And here are some more projects made by Miskatonic Studio using Godot:

You can learn more about the studio here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

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