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Create GPU-Based Smoke & Fire Simulations Directly in Blender with This Extension

21 October 2026 - Fumaris by Venous FX allows you to adjust the simulation while the preview is still running.

#News#Marketplace#Blender#VFX

Yuki Ito Released a Breakdown Version of Their Houdini Water FX Showreel

20 October 2026 - It's their second showcase reel ever.

#News#Houdini#VFX#Nuke

Rodeo FX Shared Their House of the Dragon Season 3 VFX Breakdown

13 October 2026 - The team created over 45,000 frames for the latest season of the HBO franchise. 

#News#VFX#Cinematics

How to Create Realistic Waterfall VFX in Houdini

12 October 2026 - Arbaz Malik shared a detailed explanation and shared project files to fully explore the setup. 

#News#3D Art#Houdini#Tutorial#VFX

This Viral Pool Clip Was Made Using Blender, Omniscient App & After Effects

12 October 2026 - Check out the VFX breakdown from BrutalDuck.

#News#3D Art#Blender#Tutorial#VFX
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Free Advanced Radial Blur With Chromatic Smear For After Effects

08 October 2026 - Mirza Beig has released a new plug-in.

#News#VFX

RizomUV 2027 Introduces Faster Unfolding, Live Updates & Full UI Customization

08 October 2026 - The major update also introduces scene-level UV management, improved texture-budget tools, headless operation, and expanded pipeline support across Windows, macOS, and Linux.

#News#Animation#Game Development#Texturing#VFX#Sponsored Article#RizomUV#UV Mapping

See How Framestore Created Post-Apocalyptic NYC for The Walking Dead: Dead City Season 3

08 October 2026 - Framestore examined real-world data from the city's streets and followed a traditional painting approach.

#News#VFX#Cinematics

How Koala FX Visualized Most Dangerous Hiking Location in Fall 2: Deadpoint

07 October 2026 - The team shared that the main goal was to create a terrifying atmosphere rooted in a fear of heights, and explained how VFX helped achieve it.

#News#VFX#Cinematics

VFX Artist Shared Advanced Whitewater Solver Based on Wētā's Research

06 October 2026 - Guided Bubbles & Wet Foam Solver by Alexander Vasilenko was developed to create more realistic bubble formation and foam movement in water simulations.

#News#Houdini#VFX

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