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Realistic Melting Effects With Blender's Geometry Nodes

Jesse Miettinen is working on a new solver.

This time, Procedural Artist Jesse Miettinen melted Blender's Suzanne to demonstrate a custom melt solver he's developing. As Jesse explained, this approach is designed to preserve the original mesh shape better and minimize deviation.

It also avoids the banding issues typically caused by the VDB workflow. His next goal is to enhance the simulation with physical realism.

Check out Jesse's entry for Clinton "Pwnisher" Jones's latest Chasm's Call challenge and more of his recent works below:

For updates on this solver and more of Jesse's works, follow him on X/Twitter and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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