logo80lv
Articlesclick_arrow
Professional Services
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Order outsourcing
Advertiseplayer
profile_loginLogIn

Realistic Moss Created With UE5's Nanite

Digital Artist B.O.W. revealed the results of a new experiment with Unreal Engine 5.

3D Environment and Lighting Artist B.O.W., who previously made a marvelous ice and snow simulation, has unveiled the results of a new experiment with Unreal Engine 5. This time, the artist has managed to set up extremely realistic moss using Nanite and UE5's most recent version. According to the artist, the moss is generated in SpeedTree and has a total of 100,000 to 900,000 triangles. The experiment runs at NVIDIA's RTX3090 at 50-60 FPS and, according to the project's description, will be further improved once the official version of UE5.1 is updated.

You can check out the artist's other works over here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more