Solo Game Developer Khena B shared a new demo that showcases the updated version of an ultra-realistic water shader for VR, first shown by the author back in early August. In case you missed it, the project consists of a water plane, masked post-process shaders, a decal shader to set up the caustics, and Unreal's SceneTexture for the distortion effect.
The newly-released demo shows the enhanced and improved version of the project that includes a brief heavier water effect for when the player comes out of the water and more particles, making the entire experience look even more realistic. The demo runs on Quest 2 via Air Link and is powered by Unreal Engine 5.