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Recreating Squash & Stretch Effects With VEX-Based Approach

Mattéo Martinez shared an experiment to make Houdini rigs more responsive and flexible.

Believing that a joint-based approach is artistically limiting, Mattéo Martinez recreated the classic squash and stretch effect using a VEX-based solution implemented in APEX.

He noted that while VEX feels more familiar and reliable, scripting directly in APEX is far more efficient for this type of deformation, offering better performance, instant feedback, and support for real-time controllers to drive deformation parameters.

Mattéo has been sharing his experiments for some time now, developing tools in APEX, check out his dynamic paintbrush demo and more below:

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