A scene from Red Dead Redemption remade in UE4
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by Jacob Merrill
1 hours ago

UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE

by Acacia
12 hours ago

Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life

by Acacia
12 hours ago

Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3

A scene from Red Dead Redemption remade in UE4
26 April, 2015
News

User Matt_Billeci from Polycount’s forums published a couple of screenshots of his upcoming work: a redesign of a saloon from Red Dead Redemption created in Unreal Engine 4. The whole thing looks amazing and just begs for the remake of the famous game.

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  • reddeadredemption-unreal-engine-4-80lv-01
  • reddeadredemption-unreal-engine-4-80lv-01
  • reddeadredemption-unreal-engine-4-80lv-01
  • reddeadredemption-unreal-engine-4-80lv-01

Developer believes that there’s still a lot of work to do: textures and lighting are the biggest things that need polishing. Nevertheless the scene looks nice and we believe it could become a cool new surprise for the fans of the game.

For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder textures. I had used some of Unreal’s textures just to make sure that my lighting would bake out correctly. Most of everything is UVed/Lightmap UVed. The goal is to finish the rest of the those and get to texturing and creating a more dynamically lit scene. Any comments or critiques would be much appreciated!

Matt_Billeci

Just another way of showing you how Read Dead Redemption could look on the current generation of platforms.

Source: Polycount (via wccftech.com)

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