UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE
Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life
Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3
User Matt_Billeci from Polycount’s forums published a couple of screenshots of his upcoming work: a redesign of a saloon from Red Dead Redemption created in Unreal Engine 4. The whole thing looks amazing and just begs for the remake of the famous game.
Developer believes that there’s still a lot of work to do: textures and lighting are the biggest things that need polishing. Nevertheless the scene looks nice and we believe it could become a cool new surprise for the fans of the game.
For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder textures. I had used some of Unreal’s textures just to make sure that my lighting would bake out correctly. Most of everything is UVed/Lightmap UVed. The goal is to finish the rest of the those and get to texturing and creating a more dynamically lit scene. Any comments or critiques would be much appreciated!
Just another way of showing you how Read Dead Redemption could look on the current generation of platforms.