"There is some game-changing content in development."
Despite Remedy Entertainment's latest title, FBC: Firebreak, flopping spectacularly and becoming one of, if not the most disappointing AAA releases of 2025 – with, for example, only 52 people playing the game on Steam as we speak – the studio isn't giving up on its co-op shooter, planning to expand it with new content and features in hopes that it will eventually rebound.
As stated by Remedy's Communications Director Thomas Puha in an interview with GameSpot, the team is aware of Firebreak's less-than-stellar performance on Steam, however, while the platform is a "very important part of the business" for Remedy, "it isn't everything." "We aren't naive, we had hoped for a better launch," Puha said, "but the team here is super-motivated to continue building the game and responding to player feedback."
Although the game's SteamDB numbers are currently in double digits, which almost certainly indicates the game failed to capture attention and probably reflects similar trends on other platforms as well, the spokesman noted that "there is a good number of new players coming in every day on consoles," though what exactly this number is hasn't been disclosed.
When asked how Remedy plans to change Firebreak's course and attract new audiences, Puha explained that the team is betting heavily on post-launch content, aiming to expand the experience with new features going forward.
"We never designed the game to be something that requires daily login for some random stuff, making the game your other job," commented the representative. "Instead, you play Firebreak for a while, take a break, and come back when we release new content in the form of Major Updates. We feel strongly that what we have in the pipeline is going to be exciting for players. There is some game-changing content in development.
One of the great things about an online game like FBC: Firebreak is that we receive a wealth of player data and community feedback to inform our decision-making. We read all of it, and we are there talking with the players online. The drive within the Remedy development team is incredible to see, but of course, the content ultimately will decide what players think, not words."
Speaking of FBC: Firebreak, Remedy announced last week that the game had surpassed 1 million players, joining Bethesda and Ubisoft as studios eager to boast about their numbers while keeping actual sales figures hidden.
However, unlike Bethesda's DOOM: The Dark Ages and Ubisoft's Assassin's Creed Shadows, even the 1 million players figure raised some eyebrows in this case, with gamers questioning how a game that performed so poorly on Steam managed to attract that many players, even when subscription services are included. You can find some – very generous – estimates of how many copies the game has actually sold by clicking this link.
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