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Retro Studios is Seeking VFX Artist

Don't miss a chance to apply to this job opening and become a part of Retro Studios to work on new projects in conjunction with Nintendo.

Retro Studios, an American video game developer, best known for developing the Metroid Prime and Donkey Kong Country series as well as its contribution to other Nintendo-developed projects including Metroid Prime Hunters and Mario Kart 7, is looking for a Visual Effects Artist. This artist will work in Austin, Texas side-by-side with Nintendo bringing the company's award-winning games to its next-generation platforms.

Responsibilities:

  • Design, create, implement, and maintain real-time VFX assets including textures, shaders, models, and particle systems.
  • Take ownership of visual effects work for various environments, game mechanics, and sequences while collaborating with other disciplines including design, art, engineering, animation, and audio to achieve innovative and high-quality gameplay and cinematic experiences.
  • Adapt a broad range of artistic styles into VFX with a strong foundation in animation principles and color theory that enhance the goals and direction for a given project.
  • Optimization of VFX assets so they adhere to technical requirements with respect to both memory limits and performance constraints of console game development.
  • Utilize technical insight in anticipating and identifying VFX needs and propose solutions for both current project(s) and future pipeline improvements.
  • Contribute to larger, project-wide aesthetic and style decisions.
  • Cultivate a work environment in which VFX artists provide feedback and critique for one another.
  • Maintain familiarity with the company's project(s) to understand the gameplay and narrative contexts.
  • Offer training and mentoring to teammates one-on-one and in groups.
  • Maintain a clean and organized file structure for all VFX assets.

Requirements:

  • Must have a well-rounded portfolio of high-quality real-time VFX work demonstrating a range between realistic and stylized effects.
  • Demonstrate ability to use independent judgment and creativity in developing effects to support art direction and theme as defined by Art Director and Lead VFX artist.
  • Leadership skills:
    - self-starter with a proactive attitude to improve own qualifications;
    - eager to share insights and techniques with other team members;
    - strong collaboration and communication skills;
    - driven to create top-quality visuals for games.
  • Knowledge:
    - deep knowledge of the visual effects production-pipeline;
    - strong understanding of effects performance and memory optimization;
    - a fundamental understanding of pixel and vertex shaders for VFX;
    - intermediate maths skills;
    - foundational understanding of animation principles applied in VFX;
    - working knowledge of physically based rendering concepts;
    - familiarity with basic scripting of particle systems;
    - an enthusiastic, creative, and technical problem solver.
  • Technical Experience with VFX for video game software:
    - experience with real-time FX editors such as Unity, Unreal Engine, FluidNinja, etc.;
    - experience with authoring materials/shaders in a GUI (Substance 3D Designer, Unreal Material Editor, Unity Shader Graph);
    - experience with simulation software such as Houdini, EmberGen, BiFrost, etc.;
    - experience with Adobe Photoshop or Substance 3D for texture authoring;
    - experience with Maya for modeling and UV unwrapping;
    - familiarity with 2D VFX tools such as After Effects, Toon Boom, etc.
  • Experience in real-time VFX artist production role for interactive entertainment, including a minimum of one full product cycle as a VFX artist in the industry.
  • Undergraduate degree in Video Game or Traditional Art or a form of technical training/certification preferred.

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