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Very impressive article Jake! You are very talented.
nice article! i love seeing the breakdowns.
Rowbyte has released the third version of its Plexus, plug-in designed to bring generative art closer to a non-linear program like After Effects. New version includes motion blur, depth culling, improved OBJ import, Sound Effector, Slicer Object, seamless beams and some other great stuff. Plugin is priced at $249, but right now you can get it for only $199 (20% off) until July 31.
Plexus 3 lets you create, manipulate and visualize data in a procedural way. You can both render the particles and create all sorts of interesting relationships between them based on various parameters using lines and triangles.
We strongly advise you to check out the Documentation.
Take a look at the breakdown of its new features from the official website below:
Object based UI
Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.
Finally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.
A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.
Designed for AE’s New Architecture
Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.
Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Improved OBJ Import
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.
Null Object Performance
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.
Path Object Improvements
Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.
Custom Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.