Scorn: Gruesome Environment Storytelling
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by Krzysztof Czerwinski
2 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

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8 hours ago

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by Bryan C. Ruffin
8 hours ago

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Scorn: Gruesome Environment Storytelling
5 September, 2017

A small independent game studio Ebb Software has finally launched a Kickstarter campaign for their upcoming game Scorn.

Ebb Software was founded in 2013. Currently, the team has about 20 people, including 3d artists Nikola Milicevic, Lazar Stojanovic, Igor Jovanovic, Sinisa Milosavljevic, Milan Tomic, Aleksandar Zec, Filip Pantic, Milos Vukovic. Together these guys are creating one of the most grotesque, gory, moody and horrifying H.R. Geiger-inspired games, you’ve ever seen.

The official description states:

Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of “being thrown into the world”. Isolated and lost inside this dreamlike world you will explore different interconnected regions in a nonlinear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

Think of Scorn as Myst, created by David Cronenberg with a little help from Ozzy Osborne. Or at least smth like that. It’s a game about strange places and revolting creatures. Good thing that at least you can grab a funny-looking shotgun and shoot the enemies in the face.

The environment art in this game is phenomenal. It’s incredibly intricate, very bloody and really interesting to explore. We’d love to explore this place a little further if we find the courage to do so. All the storytelling happens in-game. There are no cutscenes. The team coded a lot of events and key information into the environment itself.

We congratulate the team on the successful launch of their Kickstarter campaign and wish them all the luck in the world. What an outstanding game!

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