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Screen-Space Reflections In Custom OpenGL 3D Game Engine

Check out Degine.

Andres Hernandez shared an update on the implementation of SSR in his OpenGL-based 3D engine, Degine, which now supports reflections of reflections as well as transparency.

Previously, the developer focused on improving the motion capture pipeline and developing baked physics animations. This video was recorded using an iPhone and processed with QuickMagic and Cascadeur, with facial animation handled through Live Link Face and finalized in Blender:

If you'd like to see more progress on the engine, check out the YouTube playlist and follow Andres on X/Twitter. Degine is planned to go open source later this year.

More information about Degine can be found here. Don't forget to subscribe to our Newsletter and join our 80 Level Talent platform, follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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