Screen-Space Reflections In Custom OpenGL 3D Game Engine
Check out Degine.
Andres Hernandez shared an update on the implementation of SSR in his OpenGL-based 3D engine, Degine, which now supports reflections of reflections as well as transparency.
Previously, the developer focused on improving the motion capture pipeline and developing baked physics animations. This video was recorded using an iPhone and processed with QuickMagic and Cascadeur, with facial animation handled through Live Link Face and finalized in Blender:
If you'd like to see more progress on the engine, check out the YouTube playlist and follow Andres on X/Twitter. Degine is planned to go open source later this year.
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