logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

See What Princess Mononoke's CG Scenes Looked Like on CRT Monitor

It's not all hand-crafted.

Princess Mononoke is one of the most popular movies by Studio Ghibli, produced in Hayao Miyazaki's signature 2D style. However, it was not all done by hand, there are CG elements incorporated into the film.

It's a little strange to see a CG software on a CRT monitor with that old-school interface, but Studio Ghibli made the best of it.

According to GhibliWiki, Princess Mononoke, released in 1997, has 15 minutes of CG. 10 of them are the scenes that used digital ink and paint only, and the other 5 used CG techniques like texture mapping, 3D rendering, morphing, particles, and digital composition to make the elements "CG which doesn't look like CG".

One use of 3D rendering was the Tatari Gami scene you can see in the video above. Yoshinori Sugano, the head of the computer graphics department, said that CG helped create a sense of depth and speed. Technology has helped expand the possibilities of expression.

You can read more about it in The Art of Ghibli, provided by jimmyjrg on Reddit.

Studio Ghibli

Hayao Miyazaki using CG does not take away from his art, unlike the recent AI trend where everyone was obsessed with generating Studio Ghibli-style images with ChatGPT. Something tells me Miyazaki didn't approve.

Have you ever noticed CG in Princess Mononoke? Join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more