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See What's New In Teardown Creator's Custom Voxel Physics Engine

Dennis Gustafsson shared his progress along with some useful resources.

Back in December, we spotlighted Dennis Gustafsson, the creator of the fun voxel destruction game Teardown, and his new endeavor: a custom engine that focuses on improving physics simulation. 

Since the development of the Teardown engine, there have been significant advancements in the field of game physics, and Dennis now aims to learn from other creators, such as Erin Catto and his Box2D. This new engine utilizes sub-stepping instead of solver iteration, a method sometimes referred to as "Temporal Gauss-Seidel," and features a parallel solver capable of handling large piles of objects across multiple threads. Also, improvements have been made to contact generation and the broad phase.

Check out a couple of new demos shared by Dennis:

According to him, the system runs on a high-performance i9 CPU with NVIDIA GeForce RTX 4080 Ti using 32 threads and simulates in approximately 5 ms. For anyone interested in delving into this area, Dennis recommends exploring Box2D's development blog for valuable insights and resources.

Learn more about this and other Dennis' projects here and follow him on X/Twitter. Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

The second volume of Hard surface alphas originally sold as a set of 350 alphas but currently includes 390 alphas + 6 trim brushes.

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