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Sekiro-Inspired Movement Animations Made With Maya & Unreal Engine

Quentin Tireloque shared a new demo for his WiP game project.

Game Developer and 3D Animator Quentin Tireloque has recently shared a new behind-the-scenes demo, providing an update on his Unreal Engine-powered WiP game project. The newly-released demo highlighted a range of fresh gameplay features and showcased captivating Sekiro-inspired combat and movement animations the author created for the project using Maya and UE's Blueprints.

Additionally, the developer commented on how the character's cloak was made, saying that the joints near the shoulders were animated to prevent collision with the arm, while the joints at the cloak's edges were simulated for realistic movement.

And here are some of Quentin's earlier demos and animation projects:

You can learn more about Quentin's upcoming game by visiting the artist's LinkedIn page. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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