Setting Up a Damage Direction Indicator in Unreal Engine 4

Learn how to recreate the famous mechanic from first-person shooters using UE4.

A YouTuber and Game Developer Matt Aspland has released a new tutorial where he explains how to set up the mechanic known to many fans of the first-person shooter genre – damage direction indicator. This mechanic is going to point the player in the direction of the last enemy or actor which damaged the player. The tutorial covers the entirety of the process – from creating a widget to determining the direction to specifying the enemy location, and more. Overall, a great tutorial for game developers who use UE4 in production.

Matt Aspland is a young aspiring games developer and graphics designer who enjoys 3D modeling in Blender and creating games in Unreal Engine 4. On Matt's channel, you will find many fantastic tutorials on recreating various mechanics from video games.

Subscribe to Matt's channel to learn more about working with Unreal Engine. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more