logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

SideFX Shared Sessions on in Houdini from HUG Kick-off Event

The company has discussed proceduralism in printing, SOP-Based FLIP fluids, and a simple approach to VFX.

SideFX has shared three sessions from the first Belgrade HUG Kick-off Event, where presenters discussed proceduralism in printing, SOP-Based FLIP fluids, and a simple approach to VFX in Houdini.

Nikola Damjanov talked about how Houdini is translated to print form, both 2D and 3D. He demonstrated some of his work and shared his experience and the challenges he faced.

In the next session, Bogdan Amidžić and Igor Žanić looked at a complex FX shot and suggested a simple approach to achieving the look. The tips provided at the presentation encompass and affect your work in Houdini, like kitbashing FX and separate HDAs for trails and splashes, as well as your hardware resources.

In the third presentation, Igor Žanić talked about SOP-based FLIP fluids and demonstrated custom boundaries and simplified examples of how to take low-resolution simulations, partially upres them, and blend between the two. 

You can find the videos here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Leave Comment
Ready to grow your game’s revenue?
Talk to us

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more