Are we really going back to the PlayStation 3 era?
With a new mainline entry in the series' launch just around the corner, early performance analysis is starting to raise eyebrows. Powered by Unreal Engine 5 and leveraging Lumen for its haunting visuals, Silent Hill f delivers on atmosphere, but seems to come with a considerable performance cost on current-gen hardware.
The game offers two display modes: performance and quality mode. Making headlines, a YouTube channel ElAnalistaDeBits, focused on technical and performance comparisons across gaming platforms, has published a comparison of Silent Hill f running on both the PlayStation 5 and PlayStation 5 Pro.
According to ElAnalistaDeBits, to maintain 60 FPS, performance mode cuts back on resolution, shadows, ambient occlusion, and post-processing effects. On the base PS5, performance mode reportedly renders at an internal resolution ranging between 720p and a shockingly low 360p... in 2025. Meanwhile, the PS5 Pro stays at 720p, which is still very low, and struggles with visual artifacts in shadows and ambient occlusion, like in Silent Hill 2 and Metal Gear Solid Delta: Snake Eater due to PSSR upscaling tech.
At the same time, Digital Foundry published their own review, calling Silent Hill f an "impressive new series entry from Konami with clean image quality on base, along with tight performance, but some unfortunate reconstruction (PSSR?) problems on the PS5 Pro". According to them, the base PS5 runs at approximately 1080p in performance mode and 1440p in quality mode. The PS5 Pro, however, operates at around 1080p with PSSR.
As you can see, ElAnalistaDeBits' analysis differs significantly and faces skepticism from many, yet both agree that the consoles generally maintain a stable frame rate, with cinematic scenes dropping to 30 FPS. Digital Foundry's Oliver Mackenzie pointed out that accurately measuring the native resolution is difficult because motion blur can't be disabled, which likely explains the wide range of resolution estimates from various YouTubers.
Clearly, some issues require quick fixes, and with Xbox performance reviews still on the way, stay tuned and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.