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Simulating a Breaking Iceberg With a GPU-Accelerated MPM Solver & Houdini

Alexandre Sirois-Vigneux presented one more demo for his custom-made MPM solver, highlighting the solid/liquid interaction.

MSc Researcher and VFX Artist Alexandre Sirois-Vigneux, who earlier this month presented a neat exploding watermelon simulation achieved with a custom ML/GPU-accelerated MPM solver written in CUDA, has shared one more demo showcasing the solver's capabilities.

This time, the creator impressed us by setting up a realistic-looking breaking iceberg simulation, which highlights the solid/liquid interactions that can be set up with the solver. According to the developer, the simulated ice automatically fractures upon touching the water and then floats back up thanks to "properly modeled" density. The whitewater, Alexandre noted, was set up with Houdini.

We highly encourage you to visit Alexandre's LinkedIn page so as not to miss any future updates. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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