logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Simulating Realistic Wildfires in 3D

The new approach recreates the combustion process in a realistic way.

Have a look at a paper by Torsten Hädrich, Daniel T. Banuti, Wojciech Pałubicki, Sören Pirk, and Dominik L. Michels from KAUST that discusses a novel method for simulating wildfires. The team's main goal was to realistically capture the combustion process of individual trees and the resulting propagation of fires at the scale of forests.

"We rely on a state-of-the-art modeling approach for large-scale ecosystems that enables us to represent each plant as a detailed 3D geometric model," states the abstract. "We introduce a novel mathematical formulation for the combustion process of plants – also considering effects such as heat transfer, char insulation, and mass loss – as well as for the propagation of fire through the entire ecosystem."

The team thinks the model's main strength is the ability to simulate the interplay of geometric variations of branching structures and the dynamics of fire and wood combustion. They also noted that the model runs at interactive rates allowing users to experiment with different scenarios. 

Find the full paper here. You can also check out our recent talk with Torsten Hädrich from KAUST here. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

40 hand sculpted zombie detail brushes all contained within one Multi-Alpha brush.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Strangler Fig
      by Kemal Yaralioglu

      100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

      Error
      (2000-0001)
    • Clay Resources
      by Carloc NCT

      This pack includes tools for clay modeling in ZBrush 4R8: 7 brushes, 10 alphas, Fingerprint texture.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×