astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!
Yasss you guys rule so much LOVE please do the next part!!!
With HDRP now I think Unity has the best redering engine out there
Sketchfab has just hit another huge milestone. The team announced that they have doubled the number of contributions in a little over 12 months. The platform now features over 2 million works live online.
Here’s a brief overview of the past months from the team:
We’ve continued to support the latest VR hardware and browsers:
We added support for Google Daydream in February, rounding out support for the top VR headsets. In August, we supported WebVR on Firefox 55 right out of the box at launch, with full support for all the major headsets and controllers. And last month, we did the same for Microsoft’s Fall Creators Update, supporting the new family of Mixed Reality headsets and controllers from day one.
We’ve made every model on Sketchfab accessible through AR:
We established the largest AR library in the world with support for ARKit on iOS 11 deviceson day one. And we have Android ARCore support coming very soon.
We’ve continued to improve upon our world-class real-time renderer:
In March we added support for real-time ambient occlusion. In June we introduced Temporal Anti-Aliasing, allowing for smoother, better rendering. In September, we introduced rendering support for subsurface scattering and translucency. And just last month we introduced our Model Inspector allowing you to explore models and textures like never before
And last, but not least, we’ve brought further immersion to your 3D and VR experience:
In July, we added our fourth dimension – sound, and introduced the world to the first ever WebVR animated short, “Lily & Snout”.
We’re excited about the next 12 months for one of the world’s leading platform to publish, share, and discover 3D on web, mobile, VR, and AR. What are your thoughts on the news?