Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Brand new plugin for SketchUp was released. It is a smart tool, which allows you to populate scenes with unlimited vegetation.
Skatter, smart plugin for SketchUp allows developers to render unlimited amount of objects sending all the information directly to engine passing SketchUp. This allows developers to have lightweight and responsive files. Developers are also said to have an ability to edit their work at any time, every step and parameter is saved, so there’s no need to start from the beginning.
- From small carpets in a living room to large scale forests.
- Through its “Render only” feature, Skatter sends all the scattering information directly to the render engines, bypassing Sketchup. That way, you keep a lightweight and responsive file while still being able to render huge amounts of objects
- Go back and edit your work at any time. Every option and parameter is saved, so there’s no need to delete everything and restart from scratch
- Create huge grass fields in just 4 clicks. Expect regular free updates with awesome new content (more vegetation, trees, gravel, carpets, etc)
You can get more info about Skatter and buy it for €99 on official website.