Skinner – a Collection of Special Effects for Unity
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by Jamie Gibson
13 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
19 hours ago

Fucking AWESOME!

Skinner - a Collection of Special Effects for Unity
26 December, 2016
News
A game developer and software engineer Keijiro Takahashi, who worked at Sony Computer Entertainment for ten years, and who is now developing stuff for Unity Technologies, has an amazing project called Skinner you might have heard of. 

Skinner is a collection of special effects that use vertices of an animating SkinnedMeshRenderer as emitting points. It uses a special replacement shader to bake vertex positions into a texture, and thus it can avoid allocating extra heap/GC memory to retrieve vertex positions (uses GPU resources instead).

You can find all of the assets along with useful comments from the creator himself here

Keijiro has many open source projects, which you can find useful. He is also well known for collaborations with musicians and his visual effects for live concerts.

Author: Artyom Sergeev

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