Skinner – a Collection of Special Effects for Unity
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
18 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Skinner - a Collection of Special Effects for Unity
26 December, 2016
News
A game developer and software engineer Keijiro Takahashi, who worked at Sony Computer Entertainment for ten years, and who is now developing stuff for Unity Technologies, has an amazing project called Skinner you might have heard of. 

Skinner is a collection of special effects that use vertices of an animating SkinnedMeshRenderer as emitting points. It uses a special replacement shader to bake vertex positions into a texture, and thus it can avoid allocating extra heap/GC memory to retrieve vertex positions (uses GPU resources instead).

You can find all of the assets along with useful comments from the creator himself here

Keijiro has many open source projects, which you can find useful. He is also well known for collaborations with musicians and his visual effects for live concerts.

Author: Artyom Sergeev

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz