Skinner - a Collection of Special Effects for Unity
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments
by uuuuuuuuuuuuuuuu
4 hours ago

uu

by BakingSoda
22 hours ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

by Dennis George
23 hours ago

Good way of telling, good post to take facts regarding my presentation subject matter, which i am going to deliver in my college Pay Someone To Do My Exam

Skinner - a Collection of Special Effects for Unity
26 December, 2016
News
A game developer and software engineer Keijiro Takahashi, who worked at Sony Computer Entertainment for ten years, and who is now developing stuff for Unity Technologies, has an amazing project called Skinner you might have heard of. 

Skinner is a collection of special effects that use vertices of an animating SkinnedMeshRenderer as emitting points. It uses a special replacement shader to bake vertex positions into a texture, and thus it can avoid allocating extra heap/GC memory to retrieve vertex positions (uses GPU resources instead).

You can find all of the assets along with useful comments from the creator himself here

Keijiro has many open source projects, which you can find useful. He is also well known for collaborations with musicians and his visual effects for live concerts.

Author: Artyom Sergeev

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz