logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Slinky Toy Made with Bullet Physics with Blender's Geometry Nodes

Beautiful work by Seanterelle.

Dive into nostalgia with this fun Slinky simulation created by Sean Christofferson, also known as Seanterelle, in Blender. The artist used Geometry Nodes and bullet physics to make the toy jump from step to step.

This is not the only bullet physics application Christofferson tried: you can also find a blocky snake on his X/Twitter.

But that's not all the magic you can expect: Seanterelle has many creative ideas, whose execution is simply top-notch! You might spend hours exploring these mesmerizing forms.

Beautiful! Join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more