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Slinky Toy Made with Bullet Physics with Blender's Geometry Nodes

Beautiful work by Seanterelle.

Dive into nostalgia with this fun Slinky simulation created by Sean Christofferson, also known as Seanterelle, in Blender. The artist used Geometry Nodes and bullet physics to make the toy jump from step to step.

This is not the only bullet physics application Christofferson tried: you can also find a blocky snake on his X/Twitter.

But that's not all the magic you can expect: Seanterelle has many creative ideas, whose execution is simply top-notch! You might spend hours exploring these mesmerizing forms.

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