logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Advertiseplayer
profile_loginLogIn

Smooth Water Repulsion With Mesh Distance Field In FluidNinjaLIVE 2.0

Andras Ketzer shared a new demo.

It's nearly impossible to miss any new videos from Andras Ketzer, who's hard at work on FluidNinja LIVE 2.0, the upgraded version of his real-time fluid simulation tool for Unreal Engine 5.

Just a few days ago, we shared his impressive water-filling gaps simulation, and now Andras has treated us to a new water physics test demonstrating how Mesh Distance Fields repel water by sampling scalar SDFs and injecting the vector gradient into the simulation velocity field to make it "flow down" surfaces. The demo covers a 100m area with a 2K resolution, achieving 260 FPS on NVIDIA's GeForce RTX 3080.

We can probably look forward to more demos soon, as the tool is expected to enter a closed alpha phase very soon, followed by a public beta and extensive testing throughout 2025. FluidNinja LIVE 2.0 beta will be distributed via the dedicated Discord server, which you can join to stay updated on all the latest news and developments.

Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

A set of 256 SF trim brushes for ZBrush, all brushes use 2048x2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included.

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Armor Nano Brush
      by Nicolas Swijngedau

      10 armor Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

    • Veins & Burns VDM Brush
      by Nicolas Swijngedau

      30 hand sculpted veins and burn scars all contained within one Multi-Alpha brush.

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×