"Spiritual Successor To Garry's Mod" S&Box Is Now Open-Source
Get it on GitHub and build the engine however you want.
In case you missed it, S&box is a game engine and a platform built on the Source 2 engine by Facepunch Studios, the team behind Rust and Garry's Mod. After getting the Steam page last year, development has been moving quickly, and now S&box has gone open-source under the MIT License.
To be clear, this doesn't mean Source 2 itself is open-sourced, S&box uses its own systems for the editor, networking, scene management, UI, and more. What this means is you can view, modify, and copy any of the project's code to help improve S&box with pull requests, or maintain your own fork for your standalone games, or even just use it for your own engine.
"It might seem odd from a business perspective to make an engine and give it away for free with no royalties and to give all the code away under open-source. But we're a bunch of nerds that love what we're creating, we want everyone to use it in whatever way they want, we want to provide opportunities", says Facepunch. "Open-source is great for the game dev ecosystem, engines like Godot are awesome, we should have more of it because everyone wins."
Learn about improved terrain with anti-tiling and seam fixes, plus a ton of bug fixes in this week's S&box update, and access it on GitHub. Don't forget to check out 80 Level's new digital art courses, subscribe to our Newsletter, and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.