The registration period for the Spring 2020 term at CGMA is ending soon, so be quick if you planned to enroll.
The 2020 Spring registration period for CGMA is coming to an end in just 2 weeks. CGMA has been providing accessible and affordable online arts education for almost a decade. Since they are a company founded by industry professionals, their goal is simple: to provide individuals and companies an affordable, online, interactive learning environment that fosters growth in a highly competitive and increasingly digital landscape. Their range of industry-focused programs and affordable online courses will teach you the necessary skills and knowledge to be real-world ready.
Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also involved in the curriculum development of each course to ensure the material is relevant and speaks to industry demands.
What follows are the courses and programs available today, with start dates just around the corner. Learn from the industry’s best this Winter. Contact their Admissions department to discuss registration or for portfolio review requests – either via email at registration@cgmasteracademy.com or by phone (800) - 959 – 0316.
3D CHARACTER ARTS
- Character Texturing for Games in Substance with Saurabh Jethani
- Character Creation for Games with Patrick Yeung
- Character Facial Sculpting with Dmitrij Leppee
- Grooming for VFX with Kristin Farrensteiner
- Sculpting Anatomy: From Animal to Creature with Tan Bi
- Anatomy for Production with Christian Bull
- Texturing and Surfacing for Films/Cinematics with Chris Nichols
- Character Creation for Films/Cinematics with Pete Zoppi
- Intro to Maya with David Mooy
3D ENVIRONMENT ARTS
- ZBrush for Concept and Iteration with Michael Pavlovich
- The Art of Lighting for Games with Omar Gatica
- Organic World Building in UE4 with Tragan Monaghan
- Vegetation and Plants for Games with Jeremy Huxley
- Fundamentals of Substance for Environment Art with Ben Keeling
- Intro to Environment Art with Peyton Varney
- UE4 Modular Environments with Clinton Crumpler
- Texturing and Shading for Games with Angel Fernandes
- Hard Surface Modeling for Films with Jay Machado
- Creating Stylized 3D Game Assets with Ashleigh Warner
- Introduction to Production Modeling with David Mooy
- Introduction to Production Modeling with Vidya Vinnakota
HOUDINI / FX PROGRAM
- Fundamentals of Houdini for 3D Artists with Varomix Wey
- Abstract Effects in Houdini with Maxime Hacquard
- Organic Design in Houdini with Sebastien Marsais
- Introduction to FX Using Houdini with Timothy Stam
- Mastering Destruction in Houdini with Keith Kamholz
- VEX in Houdini with Johannes Richter
3D & FX ELECTIVES
- Python for VFX and Animation in Maya with Alexander Richter
- Stylized Characters in 3D with Hannah Kang
- Digital Art Foundations with Anne Pagoda
- Lighting and Shading for Film Production with Frederic Durand
- Nuke Compositing for 3D Artists with Behnam Shafiebeik
- Mechanical Rigging with Tim Coleman
- Character Facial Rigging for Production with Jose Antonio Martin Martin
- Advanced Substance for Environment Art with Ben Keeling
- Hard Surface Modeling for Characters with Arno Schmitz
- Rigging for Games with Sean Hewitt
- Level Design for Games with Patrick Haslow
- Weapons and Props for Games with Sean Ian Runnels
- Previs for Film Production with Bevin Carnes
- Body Mechanics with Kyle Kenworthy
- Motion Graphics with Ferdinando Spagnolo
- Intro to Rigging with Fabio Siino
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