The app will be available on Quest 2 and will offer a number of learning activities including object interaction, 3D drawing, roleplay simulations, interactive games, and more.
Voodoo's Stanislas Marchand shared how Voodoo Academy's program trains hyper-casual game developers "in a matter of weeks", told us about the program's online training platform, and spoke about the pros and cons of online and offline teaching.
Training will start from the new academic year, and the initial goal of the initiative will be to train around 100 students in two new roles in the field of immersive experiences.
Escape Studios has partnered with Epic Games and ScreenSkills to launch a series of new training programs specializing in virtual production and Unreal Engine.
The new e-book called 2D Game Art, Animation, and Lighting for Artists provides a comprehensive overview of a games art pipeline covering a range of topics including project setup, managing sprites, lighting, animation and rigging, shader and post effects, and optimizing the project.
Alex Weight told us about the unique methods UTS Animal Logic Academy uses to train animation and visual effects artists, spoke about collaborative project experiences the academy offers at its Master of Animation and Visualisation course, and gave some useful tips for beginners in the industry.
Here's a great course for those who want to learn how to work in Substance 3D Designer.
CGMA's 8-week master class has everything you need to know about Houdini's FLIP fluids.
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