Renaud Forestié explains how a team of only five people can design a mobile game in Unity in less than two weeks without sacrificing quality for the sake of increasing the speed of product development.
That's a 4.6 percent decrease in revenue share since 2017.
That number, if true, would make TiMi, the developer of Call of Duty Mobile, the world's largest developer.
Felix Thé from Unity and Abel Mathew from Backtrace talked about the tendencies in the mobile game industry, the solutions and support they offer to developers, and more.
Kristof Beets from Imagination Technologies discussed the mobile developments, talked about its differences from creating a game for PC/consoles, and shared how mobile developers solve various production problems in terms of CG-art and optimization.
Check out 5 courses from Pluralsight that will help you dive into mobile app development using React Native.
The World of Tanks Blitz team talked about the implementation of the new features and graphic improvements in WoT Blitz Update 7.0: gun recoil animation, shell hit marks, dynamic shadows, and more.
Check out the compilation of guides made by Arm. The guides will be helpful for Unity developers.
Sirvo Studios Team shared the production details behind their mobile game Guildlings currently available on Apple Arcade: mixing 2D and 3D, combat system, animation, and more.
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