Analytics firm GlobalData predicts that the mobile game market is set to grow by almost 2.5 times reaching $470 billion by 2030 which will represent over 50% of global gaming market revenues.
Robin Games' CEO Jill Wilson told us about the studio's debut game, PLAYHOUSE, and its concept, explained why the company decided to focus on making lifestyle titles, and shared how the pandemic influenced work organization at the company.
Outfit7 Group's Vice President of HR Milena Dolenc, 2D Artist Jude Christoper Roxas, and Tech Artist Maria Fontes spoke about team dynamics at the studio, explained how to create a welcoming atmosphere at the studio, and shared some advice for aspiring developers.
The 460 game publishers, which comprise this top 1%, made up 93% of total global mobile game revenue in the first half of 2022.
The World of Tanks Blitz spoke about the major graphics overhaul introduced with the 9.0 update, explained how they relit the game's maps, and discussed the upgraded physics.
Sources claim that the newly-released battle royal was initially planned as a spin-off to the Far Cry franchise but after an unsuccessful testing period was rebranded as Wild Arena Survivors.
Miniclip's CEO Saad Choudri spoke about mobile games' accessibility, told us about the company's user acquisition strategy, and shared what it is like to release a game in a post-pandemic world.
Sony announced it is acquiring mobile game developer Savage Game Studios and revealed the formation of a new PlayStation Studios Mobile Division.
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