The developer of mobile games Card Crawl and Card Theif Arnold Rauers explained how making his games F2P reflected on the revenue stream.
This number makes HP: Magic Awakened China's top-grossing mobile game.
Miguel Mendez, King's Senior Technical Artist, explains how prototyping and environment design for Crash Bandicoot: On The Run! were done using Houdini.
That's 2 million mobile versions sold in just 6 months.
The leading geolocation AR game launched in July 2016 and only became more popular during the pandemic.
AppQuantum's senior data analyst Fedor Loktionov explains what predictive analytics is, how to calculate how much money your users are going to bring into the app, and how to figure out the reasonable amount of money you can spend on ads.
Unity released a free full-length e-book and started a series of blog posts with essential tips on mobile game development from the company's engineers.
Sviatoslav Pohrebnoi, the Chairman of Room 8 Group, has told us about the evolution of the studio from a gamedev startup all the way to being a group of companies. We discussed their partnerships with other studios, the team's values and plans, and the way they operate in times of the pandemic.
Renaud Forestié explains how a team of only five people can design a mobile game in Unity in less than two weeks without sacrificing quality for the sake of increasing the speed of product development.
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Creating 3D Sketches in ZBrushYou're insanely talented Himesh, especially for someone so young....·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Autodesk Reveales Their New PAYG Pricing SystemComments immediately disabled on the utoob vid can't say i'm...·
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