Articles

Building Destruction in Houdini: Key Points

Karan Jaura discussed his workflow in creating the building destruction in Houdini that he worked on while taking the CGMA course, shared the key points that are worth paying attention to and talked about the biggest challenges he faced during the production process. 

Author

Karan Jaura

Published on

Jan 23, 2020

Lighthouse Production Guide: Substance Tools Workflow

Lauren McKenzie did a breakdown on the recent lighthouse project that she worked on during the Organic World Building in UE4 course at CGMA, talked about her approach to creating organic materials in Substance tools and shared some tips on how to make a nice scene in a short period of time. 

Author

Lauren McKenzie

Published on

Jan 09, 2020

The Captive: Tips on Creating Monsters in Houdini

Wolfram Neuer discussed the project he worked on during the Abstract Effects in Houdini at CGMA, shared his approach to texturing in Houdini and talked about the biggest challenges he faced while working on the project.

Author

Wolfram Neuer

Published on

Jan 08, 2020

Viking Settlement Ruins Production Guide

Joe Farkas discussed the environment project that he worked on during the Intro to Environment Art course at CGMA, shared his workflow with textures and talked about the biggest challenges he faced during the production.

Author

Joe Farkas

Published on

Dec 30, 2019

Environment Design in UE4: Color, Light and Style

Morgan McDermott did a breakdown on his recent project that he worked on during the UE4 Modular Environments course at CGMA and shared his approach to lighting and tileable materials

Author

Morgan McDermott

Published on

Dec 24, 2019

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