Articles
Making a Modular Abandoned Diner in UE4
Tommaso Brambilla talked in detail about his Abandoned Diner project made at CGMA: modular approach and modeling stage, texturing with Substance tools and vertex painting, setting up lighting and mood, and more.
Author
Tommaso Brambilla
Published on
Dec 04, 2020
Hand-Painted Witch Cafe: Texturing a Stylized Scene
Finn Stevens-Lock talked about their small cozy scene Witch Cafe made during one of the courses at CGMA: idea development, different approaches to texturing, the use of a 2.5D art technique, and lighting.
Author
Finn Stevens-Lock
Published on
Nov 25, 2020
Naga Shrine of Rejuvenation: Texturing Game Assets in Substance Painter
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Author
Alexander Nguyen
Published on
Nov 20, 2020
Creating A Revendreth-Inspired Scene in Maya and Photoshop
Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.
Author
Pat Klisiewicz
Published on
Nov 13, 2020
Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools
Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer.
Author
Masao Hieno
Published on
Nov 03, 2020
Working on a Face Rig for a Stylized Character in Maya
Sakari Hakkarainen took CGMA's Character Facial Rigging for Production course and discussed his approach to the final project.
Author
Sakari Hakkarainen
Published on
Oct 30, 2020
CGMA 2021 Winter Registration Is Coming with 10% Off
CGMA 2021 Winter Registration will open on October 26th and the courses will have a 10% discount during the first 10 days.
Author
Daria Loginova
Published on
Oct 22, 2020
Recreating Barbossa in 3D: Modeling and Texturing Workflows
Lukas Kutschera did a breakdown of Barbossa made in ZBrush, Maya, Marvelous Designer, and Substance Painter during the course Character Creation for Film/Cinematics at CGMA.
Author
Lukas Kutschera
Published on
Oct 21, 2020
CGMA Announces an Anniversary Discount
To celebrate its 10th Anniversary of enriching and advancing the career of thousands of artists, CGMA revealed a special opportunity.
Author
Arti Sergeev
Published on
Oct 14, 2020