CG Master Academy is open for Summer 2021 registration featuring new courses and instructors.
Kristian Weinand shared the experience of taking the CGMA Anatomy for Production course led by Christian Bull and did a breakdown of the male sculpt he worked on.
Tommaso Brambilla talked in detail about his Abandoned Diner project made at CGMA: modular approach and modeling stage, texturing with Substance tools and vertex painting, setting up lighting and mood, and more.
Finn Stevens-Lock talked about their small cozy scene Witch Cafe made during one of the courses at CGMA: idea development, different approaches to texturing, the use of a 2.5D art technique, and lighting.
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.
Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer.
Sakari Hakkarainen took CGMA's Character Facial Rigging for Production course and discussed his approach to the final project.
CGMA 2021 Winter Registration will open on October 26th and the courses will have a 10% discount during the first 10 days.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
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Epic Games Announces Partnership With Two Indie TeamsThis illustration is phenomenal.·
Work-In-Progress: Upcoming Unity Stylized Tree Packhey there !
i don't know this asset has been released or what...·
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