Pat Klisiewicz

3D Artist

Creating A Revendreth-Inspired Scene in Maya and Photoshop

Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.

Author

Pat Klisiewicz

Published on

Nov 13, 2020

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