Leon Johnson talked about his weapon art project AtomFuse54: EMPE-A25 discussing the modeling process, advantages of having a personal material library, and presentation.
Sergey Kolesnik talked about his approach to creating print-ready replicas from the Star Wars universe and 3D weapons in general, the advantages of CAD modeling, presentation, and more.
Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer.
Tomek Cygan talked about his approach to the Wolfenstein fan art project made in 3ds Max and Substance Painter.
Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.
Shihab Uddin Alvi talked in detail about his hard-surface project Tin Toy Pistol: low and high poly, texturing in Substance Painter, imperfections, rust, and more.
Bobby Lazarevski did a breakdown of his hard-surface prop WWII Frequency Meter: Maya to ZBrush workflow, texturing in Substance Painter, and scene setup in Marmoset Toolbag.
Check out 4 Gumroad packs with Blender add-ons for hard-surface details and a guide on how to create game assets.
James Thirlwell talked about his approach to modeling, texturing, and rendering a realistic vehicle 1968 Ford Mustang Fastback.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
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