Articles
Bench Grinder: Workflow Tips for Hard-Surface Prop Production
Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.
Author
Parth Naik
Published on
Jan 20, 2021
Working on Materials and Assets for a Car Workshop Scene
Narcis Calin, a 17-year-old artist, talked about his latest scene The Workshop made in 3ds Max, V-Ray, and Substance Designer.
Author
Narcis Calin
Published on
Dec 29, 2020
Creating a Vintage Camera in Blender and Substance Painter
Nikita Osmanov shared a detailed breakdown of his 3D prop Eumig Vintage Camera: modeling and UVs in Blender, baking and rendering in Marmoset Toolbag, and texture creation in Substance Painter.
Author
Nikita Osmanov
Published on
Dec 28, 2020
Recreating Wingman from Apex Legends in Maya and Substance Painter
Bhanu Singh talked about the production of his first 3D weapon Wingman: sub-d modeling with smoothing groups, UVs, metal and wood materials, presentation in Marmoset Toolbag, and more.
Author
Bhanu Singh
Published on
Dec 18, 2020
EMPE-A25: 3ds Max Tools for Modeling and 3D Weapon Presentation
Leon Johnson talked about his weapon art project AtomFuse54: EMPE-A25 discussing the modeling process, advantages of having a personal material library, and presentation.
Author
Leon Johnson
Published on
Nov 26, 2020
Modeling Weapons for Production in Fusion 360
Sergey Kolesnik talked about his approach to creating print-ready replicas from the Star Wars universe and 3D weapons in general, the advantages of CAD modeling, presentation, and more.
Author
Sergey Kolesnik
Published on
Nov 04, 2020
Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools
Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer.
Author
Masao Hieno
Published on
Nov 03, 2020
Weapon Art: Recreating the Automatic Shotgun from Wolfenstein
Tomek Cygan talked about his approach to the Wolfenstein fan art project made in 3ds Max and Substance Painter.
Author
Tomasz Cygan
Published on
Oct 27, 2020
Creating a Complex Robot with Simple Techniques
Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.
Author
Vasiliy Poryagin
Published on
Oct 15, 2020