Articles

Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools

Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer. 

Author

Masao Hieno

Published on

Nov 03, 2020

Creating a Complex Robot with Simple Techniques

Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.

Author

Vasiliy Poryagin

Published on

Oct 15, 2020

WWII Frequency Meter: Hard-Surface Modeling in Maya and ZBrush

Bobby Lazarevski did a breakdown of his hard-surface prop WWII Frequency Meter: Maya to ZBrush workflow, texturing in Substance Painter, and scene setup in Marmoset Toolbag.

Author

Bobby Lazarevski

Published on

Sep 30, 2020

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