Articles

Weapon Art: Modeling Workflow in Fusion 360, Blender, and ZBrush

Moritz Mayer did a breakdown of his 3D weapon Sabre Assault Rifle talking about the specifics of the modeling workflow in CAD software, retopology, texturing in Substance Painter, and more.

Author

Moritz Mayer

Published on

Aug 24, 2020

Polaris MRZR D4: Military Vehicle Production

Sergejs Karpovs talked about the production of his 3D vehicle project Polaris MRZR D4: modeling in 3ds Max and ZBrush, texturing with Substance tools, cloth simulation in Marvelous Designer, detailing, and more.

Author

Sergejs Karpovs

Published on

Jul 09, 2020

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