A Deep Dive Into Hard-Surface Retopology
Tomas Tagesson has shared a lengthy Twitter thread explaining the nuances of hard-surface retopology and low poly.
Realistic Prop Creation for AAA Games in Unreal Engine 5
3D Props Artist Shyamsagar S has shared an enormous breakdown of the Electric Generator project, explained how the prop was modeled and textured, and demonstrated lighting and rendering processes in UE5.
A Procedural Mechanical Pig Head Made With Houdini
The project was made by Akira Saito using a triangular distance Voronoi in Houdini.
StarCraft II's Thor Mecha Recreated in Maya & Fusion 360
Here's a great StarCraft fan art created by Alexandre Quintin.
Making Coupris Kineema from Disco Elysium with Blender & Substance
3D Artist Nikita Skotin has shared the workflow behind the Coupris Kineema project and explained how the model was prepared for 3D printing.
SKS: Hard-Surface Texturing in Weapons Art
Simon Mercuzot has shared the texturing workflow behind the SKS project, explained how wooden and metallic surfaces were created, and showed how dust and grease were added.
Making a Mechanical Sloth in Blender & Substance 3D Painter
Oleg Senakh has returned to tell us about the Mechanical Sloth project and share an interesting workflow that skips high poly modeling and retopology processes entirely.
Creating Weapons for Hunt Showdown
Alex Medina talked about creating weapons for Hunt: Showdown, explained the modeling and texturing processes, and told us about being a hard-surface artist for games.
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2
This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
- 1Unreal Engine 5.2 Preview Is Now Available
- 2Using GPT-4 to Control Lights in Unreal Engine 5
- 3Tips on Landing a Job from Naughty Dog
- 4A Behind-the-Scenes Look at Avatar 2's Water Technology
- 5Disney Animator Shows That It's OK to Break Things to Get a Good Result
- 6AI Shader: A ChatGPT-Powered Shader Generator for Unity
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