Bench Grinder: Workflow Tips for Hard-Surface Prop Production

Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.


Parth Naik

Published on

Jan 20, 2021

Creating a Vintage Camera in Blender and Substance Painter

Nikita Osmanov shared a detailed breakdown of his 3D prop Eumig Vintage Camera: modeling and UVs in Blender, baking and rendering in Marmoset Toolbag, and texture creation in Substance Painter.


Nikita Osmanov

Published on

Dec 28, 2020

Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools

Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer. 


Masao Hieno

Published on

Nov 03, 2020

Creating a Complex Robot with Simple Techniques

Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.


Vasiliy Poryagin

Published on

Oct 15, 2020

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