Articles

Sci-Fi Hard-Surface Workflow and Custom Tools for Substance Designer

Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.

Author

Matthias Schmidt

Published on

Jun 01, 2020

Graphite from World of Tanks Breakdown

Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.

Author

Alex Buryak

Published on

May 19, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more