For 5 days, February 8-12, the WN Winter’21 will stream lectures and live Q&A sessions full of insights to help take your business to the next level.
200+ game creators and 48 hours to create the game — Hyper Casual Game Jam is coming back! Join the event and get the opportunity to win prizes and network with the key industry experts.
Daljit Singh shared a mini-tutorial on how to add moss to 3D models using 3ds Max, Quixel Suite, Substance Painter, and UE4.
Learn magical volume techniques with Steven Knipping's new Applied Houdini - Volumes VI tutorial.
Fumito Ueda's studio genDESIGN, the developer of The Last Guardian, shares a glimpse at the new concept art.
The company announced the relocation of the company headquarters.
Draven Jolicoeur analyzed how various turn-based and real-time strategies adapt Rock, Paper, Scissors design to balance the gameplay and make it more dynamic.
GSC Game World released official in-engine footage of long-anticipated S.T.A.L.K.E.R. 2.
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Looking Closely at the Job Interview Process at AAA Game StudiosI enjoyed reading this article. I'm not into 3D, though.·
Hardsuit Labs Employees Report LayoffsI have a really hard time believing this game will survive all of this...·
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